UPD: GIF pictures from the game in the last posts of this topic.
I got the essence of the lesson!
Indeed, extreme tuning is a very good tool for randomly generating gameplay ideas!
UPD: GIF pictures from the game in the last posts of this topic.
I got the essence of the lesson!
Indeed, extreme tuning is a very good tool for randomly generating gameplay ideas!
Random Factor = 2 makes the game challenging, but playable. The ball gets good velocity, but it’s still controllable.
P.S. In this example, there are 550 (!) blocks on the screen!!!
Params of the game:
The ball
X push: 0
Y push: 16
Random Factor: 1
Game session
Game Speed: 1
This problem happens 1st time, so I think it is because of an extra-large amount of small blocks. But maybe, it is because of Random parameters.
Vector2 velocityTweak = new Vector2(Random.Range(0f, randomFactor), Random.Range(0f, randomFactor));
We have Random.Range between 0 and RandomFactor. I will test this:
Vector2 velocityTweak = new Vector2(Random.Range(0.2f, randomFactor), Random.Range(0.2f, randomFactor));
It works well! The ball can slow down, but not so much as before! AutoPlay passed this level without any difficulties. Here is the GIF:
This is extreme indeed!
Thanks!