My compilation fails in Unreal and gives this error:
I have copied all of Ben’s code from the github commit for this lecture. Here is my project’s github`
Before this, I noticed a glitch that the TankAimingComponent was always logging an aiming solution. I searched the Q&A’s and saw multiple responses in earlier lessons to change the return value of GetSightRayHitLocation, I tried this and it did not fix either error. I also changed the value of ESuggestProjVelocityTraceOption to TraceFullPath based on this Q&A, which fixed the TankAimingComponent glitch.
This repo currently contains copies of Ben’s code and produces both issues.
Is there a problem with my blueprint? If so, how can I test for that? Any info would be very appreciated! Please let me know if you require any additional information