Extension to Godot course - API requests and Webhooks

For one of my game ideas I’d need the ability that the game can access e.g., AWS or Azure to exchange data, or get updates via a webhook. E.g,. a global update or event in the game world that is pushed to the players.

Not sure if this would justify a whole course or if this could be an extension of an existing Godot course. Or a mini course on backend & cloud service integration. e.g. AWS Lambda.

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