Exporting to Unreal Engine

Hello,

I was able to export/import to the Unreal Engine 4 and can see the mech mesh as a static mesh in Unreal Engine. However the emissions did not appear to be displayed. Is there a special option to set for emissions and bloom?

Cheers,
Berk

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Welcome to this site.

As I understand it you have to set up materials in the specific engine.

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Use Blender for modeling and UV mapping, etc.
Bloom is a post-processing feature (available in Eevee).
In Cycles you need to configure this in the post processing tab.

So probably you need to look this up in the workings of Unreal.
Because it’s a filter placed after rendering the mesh data.

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