I intend to use Blender to create game assets for Unreal Engine 4. Here are the important things I learned:
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UE4 uses a right-handed coordinate system, like Blender. It also uses centimeters as its base length unit.
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In UE4, Z is up, but X goes left-right, not back-forth. So, You will need to rotate your models 90 degrees, or just build with Y axis pointing toward the front. What I don’t understand yet is whether the Y arrow should be pointed toward or away from forward.
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Models are exported using FBX format. Blender knows how to do this. FBX models supposedly can be imported back into Blender.