Hi
My end goal, at the moment, is to model a Land Rover Defender, rig it, texture it, and be able drive it around in a Unity game scene.
I have got as far as finishing much of the model and adding materials and shaders to the parts I have done. Having watched this lecture I decided to export it to Unity and see what came through. All of the materials are there and assigned to the correct parts of the Landy but the shaders are all gone.
I was planning on using Blender to UV unwrap the model and add bump maps for dents and low relief detail then put a texture layer over the base shader with dirt, scratches, and other small surface details.
Is there any point in doing any of that in Blender or should I try to do it in Unity from the outset? Will any of my texture work translate over? I’m expecting to have to reapply the textures to the materials but, if I UV unwrap and sort everything out in Blender, will it mean that I can just put the textures back on in Unity and it will all fit properly?
Any thoughts / advice on this much appreciated!
Cheers!
Dan.