Export to Godot

If I’m understanding this correctly, Godot has a right handed system with y facing up. I will be exporting my models primarily to it. When I was manipulating the image up and down, the y coordinate changed. I know there is a specific export plugin made for blender: https://github.com/godotengine/collada-exporter

I tried exporting with the plugin. It seems to work.

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Thanks for posting Godot, I checked it out and it seems pretty awesome.

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