Export Textures to Unity

Hey everybody,
I recently finished this course and created a character for a Unity-Project. If I export the character to an .fbx File the material is not covered by that. I try to bake the material to an UV-Map, but it only gives me a black image.

My Charackter has not that many details. Is there a way to get a simple UV-Map to export it to Unity?
grafik

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Sounds like you are not baking correctly.

Though I suspect all you need is a colour atlas for plain colours like that.

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Thank you very much for your fast reply. I re assigned the colour atlas and exported a new fbx aswell uploaded the colour atlas to unity. It works now :smile:

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