I am looking to make a very large open world game with a few friends, unreal engine 4 is Left handed axis with z for vertical orientation, x for depth and y for width. the scale set up works fine as long as it is saved as a FBX file not blend, the origin and mesh appear fine.
If anyone knows more about UE4 (I’m extremely new to it) for making open world games then i’d be happy to get some advice.