Exoplanet Explorer AKA Project Boost

My game

Pretty sure I could’ve done it much better, but I jumped the gun on the video challenges and went too far ahead of myself.

As a result, I have a maze-like game with settings and a UI, but the actual gameplay itself feels more maze-like rather than the convenient portable game/platformer aesthetic that Rick showed.

Hoping to take this as a lesson in level design as well.

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