For anyone reading, I’d like you to consider this as a genuine constructive feedback for the improvement of all of us. It’s gonna be a little long because I want to thoroughly explain myself and not be misunderstood.
I have zero complaints about Grant’s teaching style, the pacing and the solutions presented.
The major selling point of this course is the fact that we have a knowledgeable Blender Master that is not only skilled in using the tool but also teaching the tool.
Try as much as you want, you won’t find on Youtube any free course or tutorial that thoroughly explains the step by step in a digestive manner for beginners who never modelled a character before.
They do not offer any useful links, .blend files, references and detailed explanations.
This is the only tutorial I’m being able to follow and replicate after several failed attempts with free tutorials out there. Here we have an actual teacher and a community helping you trough the baby steps instead of Youtubers who pretend to teach while expecting you to know everything already .
I can’t be anything less than very grateful for you all.
But there’s something that has to be discussed:
I think there’s a huge discrepancy in what both GDTV and most of the community here think “Anime” is and what Anime actually is.
You can’t create a generic stylized character and slap the Anime tag on it like it’s an umbrella therm for any cartoon like style. In a real commercial game scenario, doing this would be met with a lot of criticism.
What’s the point of slapping your content with the Anime Tag if you’re not gonna fully embrace all of the cultural luggage, technicalities and informal rules attached to it?
You don’t have to be Japanese to make great 3D Anime Models, but if you really want to ride on the wave of Anime’s popularity, then at least make a serious effort to learn the common tropes and visual cues associated with the Anime Art Style.
Crucial topics such as Toon Shading, Outline Methods, Topology for Anime’s Extreme Facial Deformations, Japanese Proportions, Color Palette and Basic 2D Concepts for example seem to be completely ignored. Anime is a niche art style that comes with many requirements to be pulled off after all.
Thankfully, the excellent knowledge taught in the course can easily be translated and repurposed for actual Anime Characters.
Had the course been named Stylized 3D Character, this whole comparison wouldn’t be needed.