Hi fellow developers!
Here is my first enemy animation. I have animated the first two waves, which are just at the beginning of the video. I’ve also completed a full circuit around my course with the player timeline. I like timeline for the control, however, what it takes away from my gameplay is control over player speed. I had to turn off my speed control scripts.
I’m sure there’s a better solution for controlling flying games on a specific path, or even a way to increase the speed of animation playback (although it would have to include the entire timeline speeding up, so enemy animation plays at the right time as the player). Ah, so much still to learn!!
Please provide any feedback/critiques. Also, my video recording made the game look a bit choppy. I am looking into that, to see how to improve it.