Example use cases?

I’m trying to think if there’s a real world use case where you’d use say BlueprintReadWrite and not EditAnywhere (or vice versa).

I also wanted to say that I think this lecture was done very well, the graph he showed really helped demonstrate the distinction between the various types.



When you don’t want to give blueprint access. For example; just because I want designers to be able to set the starting health doesn’t mean I want them to develop code around it which could introduce bugs as the C++ didn’t expect it to be modified externally.

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Ah, that makes sense! I keep thinking in the narrow scope of a sole developer and not necessarily as being part of a team where you might have a separation of responsibilities between developer and designers.

Thank you for the insight!

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