Every action has an equal and opposite reaction?!

My tank experiences terrible recoil while firing projectiles, which I want to reduce to a minimum. Any ideas apart from disabling collision components or turning off generate overlap events through the blueprints?

It could be that the projectile is spawning inside the barrel, if your “Projectile” socket is inside the barrel then move it a distance in front of the barrel.

As I did later on as I progressed through the series. :+1:

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