I dunno what I’ve done, but whereas W and D used to move the camera around they now zoom the camera in and out, I don’t think I’ve changed anything to do with this so I can’t work out why that is.
Look in the HandleZoom logic, what inputs are you testing?
Or maybe you’re moving the camera target object “through” the ground, pause the game and look at it, it should always be on Y = 0, it should only move on the XZ plane
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