Hi there,
So I set off on my own to try to active the door manually. To accomplish this, I had to disable the OpenDoor.cpp tick functionality that checks mass or trigger volume overlap.
I started out by adding a new Component called Activator to the DefaultPawn_BP (similar to how we did with the Grabber). This is my Activator.cpp file:
Here is my modifications to the OpenDoor.cpp:
Anyone here who can help me figure out how to get the animation to play? I’m thinking that I need to somehow have this triggered in the tick() function of OpenDoor, but maybe I’m wrong. I can get the door to open and close, but no animations, which defeats the purpose.
Thanks!