Error using Mono version (Windows)

I have tried the steps outlined in this thread when failing to build godotsharp solution. This is the error:

Project “GodotSharp.sln” (Build target(s)):
Message: Building solution configuration “Release|Any CPU”.
Project “GodotSharp.csproj” (default targets):
Skipping target “GenerateTargetFrameworkMonikerAttribute” because all output files are up-to-date with respect to the input files.
Skipping target “CoreCompile” because all output files are up-to-date with respect to the input files.
Touch: Creating “Z:\Release\GodotSharp.csproj.CopyComplete” because “AlwaysCreate” was specified.
C:\Program Files\Mono\lib\mono\msbuild\15.0\bin\Microsoft.Common.CurrentVersion.targets(4384,5): error MSB3371: The file “Z:\Release\GodotSharp.csproj.CopyComplete” cannot be created. Could not find a part of the path “Z:\Release\GodotSharp.csproj.CopyComplete”. [C:\Users\dwhite\AppData\Roaming\Godot\mono\solutions\6739299597692456743_2_5\GodotSharp\GodotSharp.csproj]
Done building project “GodotSharp.csproj” – FAILED.
Done building project “GodotSharp.sln” – FAILED.

Can anyone provide guidance.

Additional info…this is on a public school computer where Z: is the network drive.

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