Does someone know how to fix this ?
Also, if someone is wondering, this is my piece of code, exactly as it is in the video:
class UTankAimingComponent;
/**
- Responsible for helping the player aim
*/
UCLASS()
class BATTLETANK_API ATankPlayerController : public APlayerController
{
GENERATED_BODY()
protected:
UFUNCTION(BlueprintCallable, Category = “Setup”)
ATank* GetControlledTank() const;
UFUNCTION(BlueprintImplementableEvent, Category = "Setup")
void FoundAimingComponent(UTankAimingComponent* AimCompRef);