Error plz help

code
// Fill out your copyright notice in the Description page of Project Settings.

#include "GameFramework/PlayerController.h"

#include "Engine/World.h"

#include "DrawDebugHelpers.h"

#include "Graber.h"

#define OUT

// Sets default values for this component's properties

UGraber::UGraber()

{

    // Set this component to be initialized when the game starts, and to be ticked every frame.  You can turn these features

    // off to improve performance if you don't need them.

    PrimaryComponentTick.bCanEverTick = true;

    // ...

}

// Called when the game starts

void UGraber::BeginPlay()

{

    Super::BeginPlay();

    UE_LOG(LogTemp, Warning,TEXT("Graber reporting for duty"));

    

}

// Called every frame

void UGraber::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)

{

    Super::TickComponent(DeltaTime, TickType, ThisTickFunction);

    FVector PlayerViewPointLocation;

    FRotator PlayerViewPointRotation;

     GetWorld()->GetFirstPlayerController()->GetPlayerViewPoint(    OUT PlayerViewPointLocation,    OUT PlayerViewPointRotation);

       

FVector LineTraceEnd= PlayerViewPointLocation + PlayerViewPointRotation.Vector()*Reach;

DrawDebugLine(

    GetWorld(),

    PlayerViewPointLocation,

    LineTraceEnd,

    FColor(0,255,0),

    false,

    0.f,

    0,

    5.f

);

FHitResult Hit;

FCollisionObjectQueryParams TraceParams(FName(TEXT("")), false, GetOwner());

GetWorld()->LineTraceSingleByObjectType(

    OUT Hit,

    PlayerViewPointLocation,

    LineTraceEnd,

    FCollisionObjectQueryParams(ECollisionChannel::ECC_PhysicsBody),

    TraceParams

);

  AActor* ActorHit = Hit.GetActor();

if (ActorHit)

{

    UE_LOG(LogTemp,Error, TEXT("Line trace has hit: %s "), *(ActorHit->GetName()))

}

}

ERROR 1


'FCollisionObjectQueryParams::FCollisionObjectQueryParams': no overloaded function takes 3 arguments 

ERROR 2
bool UWorld::LineTraceSingleByObjectType(FHitResult &,const FVector &,const FVector &,const FCollisionObjectQueryParams &,const FCollisionQueryParams &) const': cannot convert argument 5 from 'FCollisionObjectQueryParams' to 'const FCollisionQueryParams &'

This needs to be FCollisionQueryParams not FCollisionObjectQueryParams.

thank you

This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.

Privacy & Terms