I dont understand this error:
Return Value of type Tank Object Reference doesn’t match the property ReturnValue of type HOTRELOADED Tank 1 Object Reference
It shows up when building on the Get Controlled Tank blue print element
I dont understand this error:
Return Value of type Tank Object Reference doesn’t match the property ReturnValue of type HOTRELOADED Tank 1 Object Reference
It shows up when building on the Get Controlled Tank blue print element
I would suggest you right click the node and select refresh.
Thank you its good to know i can do that.
I replaced it but it still didnt work, Then I moved this into public in the Player Controller and it worked:
UFUNCTION(BlueprintCallable, Category = “Setup”) | |
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ATank* GetControlledTank() const; |
I thought blue prints could somehow read protected routines but I guess not
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