After the refactoring my project presented the error “This blueprint (self) is not compatible with ’ self ', therefore that pin must have a connection.”.
–Edit–
Well…Deleting this function the game runs normally…but why? Without this function in theory, it shouldnt.... Maybe I miss something and Sam delete it on some point? Anyway...deleting this function my game works properly (dont know why hahaha)
I had the same issue and had to go back to an older version to figure out what the previous setup was. For anyone else who is having issues, this is what it is supposed to look like.
since we refactored the blueprint behaviour to c++ classes, this function was deleted in a previous lesson. Also the ChooseNextWayointBP isn’t used anymore, because it was replaced in the BehaviourTree by the refactored ChooseNextWaypoint CPP Class