Error nextStates

private void ManageState()
   {
       var nextStates = state.GetNextStates();
       if (Input.GetKeyDown(KeyCode.Alpha1))
       {
           state = nextStates[0];
       }
       else if (Input.GetKeyDown(KeyCode.Alpha2))
       {
           state = nextStates[1];
       }
       else if (Input.GetKeyDown(KeyCode.Alpha3))
       {
           state = nextStates[2];
       }

   }

Hello AJ,

Could you be a little more descriptive, perhaps share what the error is, which line number, the full script.


See also;

I actually scraped the game that i had the error Rob. I’m going make a new Chooses RPG game. If i get the same error again i’ll post my full script with a list of the errors and a description of the error. Thank you for the reply anyways. -

Hi AJ,

No problem, create a new topic with the details if necessary :slight_smile:

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