Error launching the game after packaging

I packaged the project by going
File->Package Project->Windows->64bit

I went to the folder where the packaged BattleTank.exe was located and double clicked and got the error:

“The map specified on the commandline '/Game/BattleGround` could not be found. Exiting.”

I originally had BattleGround in my /Content folder but I moved it to /Content/Levels a few lectures back. This is probably the issue but I don’t know how to fix this.

Thanks for any help,

Conal

EDIT: I moved the BattleGround.umap to /Content and retried, and this worked, but obviously I want to be able to have maps in the Levels folder, so there must be somewhere linking back to the incorrect location for BattleGround.umap. May not be relevant but I notice there is a BattleGround_BuiltData file in /Content.

1 Like

Did you ever solve this properly? I hit the same issue.

go to project settings -> packaging and click here to expand the section.


add ur level here:


And it should working.

I did it, still it does not work at all. Still says battleground not found. I use unreal version 4.24

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