Error in output panel

So I get an error in my output panel while following godot 3d course. It says,

platform/windows/display_server_windows.cpp:2230 - Condition “!windows.has(p_window)” is true. Returning: false

I’m not sure how I get this error and how to resolve it. It seems not affecting anything. My game is running fine. But I still want to know how to get rid of this. Thank you

These cpp errors often disappear on their own; something will be missing or misordered the first time the project is run with a feature, but that first run “clears all the cobwebs out,” so to speak. This error, however, is a recognized issue, given that you’ve said you’re following the Godot 3D course.

I suspect you’re following Barbarian Blaster and that this error has to do with a known problem in the Path3D node. Ignore this for now, as Bram addresses it directly in a later lecture (I believe it’s something like 2 or 3 lectures from the end of the section). Your project will be fine in the meantime because the statement itself is largely just a warning and it overrides its own result: Returning: false [instead]. It won’t break anything =)

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Thank you for the reply. Yes, I’m following Barbarian Blaster and get this error. Such a relief that that isn’t a problem especially in the future.

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