First of all, great course so far and the tutorial for PinMaster was for the most part very fun to follow except that I couldn’t wrap my head around the new refactored static ActionMaster.cs together with the ScoreDisplay.cs
The new ActionMaster.cs works in a way that adds virtual 0’s into the rolls List after each strike. However, this meant that the ScoreDisplay.cs in turn interpreted this as a strike followed by a gutterball in the first ball of the second frame.
After many hours of grinding my head trying to fix this but not being able to come up with a solution. I decided to have a look at the scripts attached to this section. The finished bowl master and that is where i noticed that the new ActionMaster.cs is not used at all:
As can be seen in the picture, the old actionmaster, renamed ActionMasterOld.cs is the one being used.
Now I have reverted back to my old non-static ActionMaster as well and life is good again.