Error in default code from AreaD2 signal

I have already reload the project a few times btw.


It’s giving an error as its expecting something in the ready() function.

With any function that we write there has to be something inside it.

So if we don’t have anything there just now we can put ‘pass’ on the next line. With the correct single TAB indentation.

If you pop this pass on the ready function the error should clear.

Screenshot_20230615_092051_Godot Editor 4

Hope that helps,


Thank you so much

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Your welcome :slight_smile:

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