struggling with a error recurring on tutorial for aiming and aiming animations in following unreal engine 5 blueprints first person shooter.
any help would be great as im going over the tutorial and cant figure out why this step is occuring on the aiming section and stops the animation transition from the walk to aim
error:
Blueprint Runtime Error: “Accessed None trying to read property Animation blueprint”. Node: Set IsAiming Graph: EventGraph Function: Execute Ubergraph Arms Blueprint: arms
any help would be great