Hi there,
I tried to drag and drop the packages but it seems errors keeps preventing the packages from working fully. Also, all the scripts have the error message “The associated script could not be loaded…”
Anyone knows how to resolve this? Currently using 2018.4.31f1
Error Message 1)
Failed to load ‘C:/Users/…/Assets/Scenes/Sandbox/NavMesh.asset’ because it was serialized with a newer version of Unity. (Has a higher SerializedFile version)
Error Message 2)
C:/Users/…/climb5/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll
UnityEditor.Scripting.ScriptCompilation.EditorBuildRules.ValidateAndGetNameToPrecompiledAssembly (UnityEditor.Scripting.ScriptCompilation.PrecompiledAssembly precompiledAssemblies) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorBuildRules.cs:569)
UnityEditor.Scripting.ScriptCompilation.EditorBuildRules.ToScriptAssemblies (System.Collections.Generic.IDictionary2[TKey,TValue] targetAssemblies, UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings settings, UnityEditor.Scripting.ScriptCompilation.EditorBuildRules+CompilationAssemblies assemblies, System.Collections.Generic.HashSet
1[T] runUpdaterAssemblies) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorBuildRules.cs:581)
UnityEditor.Scripting.ScriptCompilation.EditorBuildRules.GetAllScriptAssemblies (System.Collections.Generic.IEnumerable1[T] allSourceFiles, System.String projectDirectory, UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings settings, UnityEditor.Scripting.ScriptCompilation.EditorBuildRules+CompilationAssemblies assemblies, UnityEditor.Scripting.ScriptCompilation.EditorBuildRules+TargetAssemblyType onlyIncludeType) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorBuildRules.cs:328) UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAllScriptAssemblies (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings settings, UnityEditor.Scripting.ScriptCompilation.PrecompiledAssembly[] unityAssembliesArg, UnityEditor.Scripting.ScriptCompilation.PrecompiledAssembly[] precompiledAssembliesArg) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1538) UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAllScriptAssemblies (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.Scripting.ScriptCompilation.PrecompiledAssembly[] unityAssembliesArg, UnityEditor.Scripting.ScriptCompilation.PrecompiledAssembly[] precompiledAssembliesArg) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1522) UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAllScriptAssemblies (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1511) UnityEditor.VisualStudioIntegration.AssemblyNameProvider.GetAllScriptAssemblies (System.Func
2[T,TResult] shouldFileBePartOfSolution, System.String projectDirectory) (at C:/buildslave/unity/build/Editor/Mono/VisualStudioIntegration/SolutionSynchronizer.cs:46)
UnityEditor.VisualStudioIntegration.SolutionSynchronizer.GenerateAndWriteSolutionAndProjects (UnityEditorInternal.ScriptEditorUtility+ScriptEditor scriptEditor) (at C:/buildslave/unity/build/Editor/Mono/VisualStudioIntegration/SolutionSynchronizer.cs:257)
UnityEditor.VisualStudioIntegration.SolutionSynchronizer.Sync () (at C:/buildslave/unity/build/Editor/Mono/VisualStudioIntegration/SolutionSynchronizer.cs:247)
UnityEditor.SyncVS.SyncIfFirstFileOpenSinceDomainLoad () (at C:/buildslave/unity/build/Editor/Mono/SyncProject.cs:197)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)