Error for RPG Inventory Asset Packages

Hi there,

I tried to drag and drop the packages but it seems errors keeps preventing the packages from working fully. Also, all the scripts have the error message “The associated script could not be loaded…”

Anyone knows how to resolve this? Currently using 2018.4.31f1

Error Message 1)
Failed to load ‘C:/Users/…/Assets/Scenes/Sandbox/NavMesh.asset’ because it was serialized with a newer version of Unity. (Has a higher SerializedFile version)

Error Message 2)
C:/Users/…/climb5/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll
UnityEditor.Scripting.ScriptCompilation.EditorBuildRules.ValidateAndGetNameToPrecompiledAssembly (UnityEditor.Scripting.ScriptCompilation.PrecompiledAssembly precompiledAssemblies) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorBuildRules.cs:569)
UnityEditor.Scripting.ScriptCompilation.EditorBuildRules.ToScriptAssemblies (System.Collections.Generic.IDictionary2[TKey,TValue] targetAssemblies, UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings settings, UnityEditor.Scripting.ScriptCompilation.EditorBuildRules+CompilationAssemblies assemblies, System.Collections.Generic.HashSet1[T] runUpdaterAssemblies) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorBuildRules.cs:581)
UnityEditor.Scripting.ScriptCompilation.EditorBuildRules.GetAllScriptAssemblies (System.Collections.Generic.IEnumerable1[T] allSourceFiles, System.String projectDirectory, UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings settings, UnityEditor.Scripting.ScriptCompilation.EditorBuildRules+CompilationAssemblies assemblies, UnityEditor.Scripting.ScriptCompilation.EditorBuildRules+TargetAssemblyType onlyIncludeType) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorBuildRules.cs:328) UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAllScriptAssemblies (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings settings, UnityEditor.Scripting.ScriptCompilation.PrecompiledAssembly[] unityAssembliesArg, UnityEditor.Scripting.ScriptCompilation.PrecompiledAssembly[] precompiledAssembliesArg) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1538) UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAllScriptAssemblies (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.Scripting.ScriptCompilation.PrecompiledAssembly[] unityAssembliesArg, UnityEditor.Scripting.ScriptCompilation.PrecompiledAssembly[] precompiledAssembliesArg) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1522) UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAllScriptAssemblies (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1511) UnityEditor.VisualStudioIntegration.AssemblyNameProvider.GetAllScriptAssemblies (System.Func2[T,TResult] shouldFileBePartOfSolution, System.String projectDirectory) (at C:/buildslave/unity/build/Editor/Mono/VisualStudioIntegration/SolutionSynchronizer.cs:46)
UnityEditor.VisualStudioIntegration.SolutionSynchronizer.GenerateAndWriteSolutionAndProjects (UnityEditorInternal.ScriptEditorUtility+ScriptEditor scriptEditor) (at C:/buildslave/unity/build/Editor/Mono/VisualStudioIntegration/SolutionSynchronizer.cs:257)
UnityEditor.VisualStudioIntegration.SolutionSynchronizer.Sync () (at C:/buildslave/unity/build/Editor/Mono/VisualStudioIntegration/SolutionSynchronizer.cs:247)
UnityEditor.SyncVS.SyncIfFirstFileOpenSinceDomainLoad () (at C:/buildslave/unity/build/Editor/Mono/SyncProject.cs:197)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

The packages were made in a later version of unity. Upgrade your project to at least 2019.1.3.

Oh, ok thanks a lot Brian!

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