Error coming

kindly resolve this. Thanks

It seems to me that RotationDirection is a fquad, and AddActorLocalOffset needs a fvector. I don’t think there is a way to change a quaternion to a vector. Quaternions are rotations, not directions. You need a direction from where to rotate.

Dan, please help.

You want to add rotation not an offset, use AddActorLocalRotation

I tried this and it worked. Thanks :slight_smile:

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