kindly resolve this. Thanks
It seems to me that RotationDirection is a fquad, and AddActorLocalOffset needs a fvector. I don’t think there is a way to change a quaternion to a vector. Quaternions are rotations, not directions. You need a direction from where to rotate.
Dan, please help.
You want to add rotation not an offset, use AddActorLocalRotation
I tried this and it worked. Thanks
This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.