Error Cannot Compile. Try rebuilding from source manually

I am quite frustrated with this annoying error for the past two days, I tried posting in the udemy Q&A and have got no response, tried googling solutions and nothing seems to be working!

I cant open any C++ project with unreal. None of the bull and cow assets or my own project.
Here is what the error message says:

Running Mono…

Found mono via known Mono.framework path

Running installed mono, version: Mono JIT compiler version 6.10.0.104 (2019-12/5d03a6fe116 Wed Apr 29 20:51:09 EDT 2020)

~/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine ~/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine/Binaries/Mac

Creating makefile for EscapeEditor (no existing makefile)

@progress push 5%

Parsing headers for EscapeEditor

Running UnrealHeaderTool “/Users/vikrant_rajan/Documents/Unreal Projects/Escape/Escape.uproject” “/Users/vikrant_rajan/Documents/Unreal Projects/Escape/Intermediate/Build/Mac/EscapeEditor/Development/EscapeEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed

Reflection code generated for EscapeEditor in 7.5945243 seconds

@progress pop

Performing 7 actions (5 in parallel)

[1/7] Compile SharedPCH.Engine.h

In file included from /Users/vikrant_rajan/Documents/Unreal Projects/Escape/Intermediate/Build/Mac/EscapeEditor/Development/Engine/SharedPCH.Engine.h:206:

In file included from /Users/vikrant_rajan/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:541:

In file included from /Users/vikrant_rajan/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h:23:

/Users/vikrant_rajan/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:478:24: error: loop variable ‘EdgeVertexID’ of type ‘const FVertexID’ creates a copy from type ‘const FVertexID’ [-Werror,-Wrange-loop-analysis]

            for( const FVertexID EdgeVertexID : Edge.VertexIDs )

                                 ^

/Users/vikrant_rajan/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:478:8: note: use reference type ‘const FVertexID &’ to prevent copying

            for( const FVertexID EdgeVertexID : Edge.VertexIDs )

                 ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                                 &

/Users/vikrant_rajan/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:550:32: error: loop variable ‘VertexInstanceID’ of type ‘const FVertexInstanceID’ creates a copy from type ‘const FVertexInstanceID’ [-Werror,-Wrange-loop-analysis]

            for( const FVertexInstanceID VertexInstanceID : VertexInstanceIDs )

                                         ^

/Users/vikrant_rajan/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:550:8: note: use reference type ‘const FVertexInstanceID &’ to prevent copying

            for( const FVertexInstanceID VertexInstanceID : VertexInstanceIDs )

                 ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                                         &

/Users/vikrant_rajan/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:653:22: error: loop variable ‘VertexConnectedEdgeID’ of type ‘const FEdgeID’ creates a copy from type ‘const FEdgeID’ [-Werror,-Wrange-loop-analysis]

            for( const FEdgeID VertexConnectedEdgeID : VertexArray[ VertexID0 ].ConnectedEdgeIDs )

                               ^

/Users/vikrant_rajan/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:653:8: note: use reference type ‘const FEdgeID &’ to prevent copying

            for( const FEdgeID VertexConnectedEdgeID : VertexArray[ VertexID0 ].ConnectedEdgeIDs )

                 ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                               &

/Users/vikrant_rajan/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:682:32: error: loop variable ‘VertexInstanceID’ of type ‘const FVertexInstanceID’ creates a copy from type ‘const FVertexInstanceID’ [-Werror,-Wrange-loop-analysis]

            for( const FVertexInstanceID VertexInstanceID : VertexArray[ VertexID ].VertexInstanceIDs )

                                         ^

/Users/vikrant_rajan/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:682:8: note: use reference type ‘const FVertexInstanceID &’ to prevent copying

            for( const FVertexInstanceID VertexInstanceID : VertexArray[ VertexID ].VertexInstanceIDs )

                 ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                                         &

/Users/vikrant_rajan/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:695:22: error: loop variable ‘EdgeID’ of type ‘const FEdgeID’ creates a copy from type ‘const FEdgeID’ [-Werror,-Wrange-loop-analysis]

            for( const FEdgeID EdgeID : ConnectedEdgeIDs )

                               ^

/Users/vikrant_rajan/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h:695:8: note: use reference type ‘const FEdgeID &’ to prevent copying

            for( const FEdgeID EdgeID : ConnectedEdgeIDs )

                 ^~~~~~~~~~~~~~~~~~~~~~

                               &

In file included from /Users/vikrant_rajan/Documents/Unreal Projects/Escape/Intermediate/Build/Mac/EscapeEditor/Development/Engine/SharedPCH.Engine.h:206:

In file included from /Users/vikrant_rajan/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:553:

In file included from /Users/vikrant_rajan/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h:16:

In file included from /Users/vikrant_rajan/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine/Source/Runtime/Engine/Classes/Animation/SmartName.h:10:

/Users/vikrant_rajan/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine/Source/Runtime/Core/Public/UObject/AnimPhysObjectVersion.h:49:3: warning: declaration shadows a variable in the global namespace [-Wshadow]

            VersionPlusOne,

            ^

/Users/vikrant_rajan/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h:450:2: note: previous declaration is here

    VersionPlusOne,

    ^

In file included from /Users/vikrant_rajan/Documents/Unreal Projects/Escape/Intermediate/Build/Mac/EscapeEditor/Development/Engine/SharedPCH.Engine.h:206:

In file included from /Users/vikrant_rajan/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:609:

/Users/vikrant_rajan/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h:885:3: warning: declaration shadows a variable in the global namespace [-Wshadow]

            Default,

            ^

/Users/vikrant_rajan/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine/Source/Runtime/Engine/Classes/Materials/MaterialFunctionInterface.h:25:2: note: previous declaration is here

    Default,

    ^

In file included from /Users/vikrant_rajan/Documents/Unreal Projects/Escape/Intermediate/Build/Mac/EscapeEditor/Development/Engine/SharedPCH.Engine.h:206:

In file included from /Users/vikrant_rajan/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:614:

In file included from /Users/vikrant_rajan/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h:12:

/Users/vikrant_rajan/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h:62:3: warning: declaration shadows a variable in the global namespace [-Wshadow]

            VersionPlusOne,

            ^

/Users/vikrant_rajan/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h:450:2: note: previous declaration is here

    VersionPlusOne,

    ^

In file included from /Users/vikrant_rajan/Documents/Unreal Projects/Escape/Intermediate/Build/Mac/EscapeEditor/Development/Engine/SharedPCH.Engine.h:206:

In file included from /Users/vikrant_rajan/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:614:

In file included from /Users/vikrant_rajan/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h:12:

/Users/vikrant_rajan/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h:83:3: warning: declaration shadows a variable in the global namespace [-Wshadow]

            VersionPlusOne,

            ^

/Users/vikrant_rajan/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h:450:2: note: previous declaration is here

    VersionPlusOne,

    ^

In file included from /Users/vikrant_rajan/Documents/Unreal Projects/Escape/Intermediate/Build/Mac/EscapeEditor/Development/Engine/SharedPCH.Engine.h:206:

In file included from /Users/vikrant_rajan/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:614:

In file included from /Users/vikrant_rajan/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h:12:

/Users/vikrant_rajan/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h:104:3: warning: declaration shadows a variable in the global namespace [-Wshadow]

            VersionPlusOne,

            ^

/Users/vikrant_rajan/Documents/Unreal/Unreal_System_Files/UE_4.22/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h:450:2: note: previous declaration is here

    VersionPlusOne,

    ^

5 warnings and 5 errors generated.

Downgrade to Xcode 11. Xcode 12 is not supported by Unreal.

P.S. This might be fixed in 4.26 as I’ve seen that this is fixed in the master branch but not the current 4.26 branch so maybe in a later preview or final release.

@DanM I tried Xcode 11 but it didn’t work either… I’m going to try upgrading Unreal to 4.25.3 and trying again

Judging by your comment on Udemy, that worked?

Yes! It’s working just fine after I got XCode 11 + Unreal 4.25.3. Thanks for the help.

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