What would be the equivalent of this code but using the new Input System? And how would that work for multiple input types, like a controller?
Can you still use some sort of KeyCode enum, but with an InputAction?
What would be the equivalent of this code but using the new Input System? And how would that work for multiple input types, like a controller?
Can you still use some sort of KeyCode enum, but with an InputAction?
To be honest, I don’t know. It’s possible that you’d have to write a C# Action script instead of using the Action designer. More information can be found here: https://docs.unity3d.com/Packages/com.unity.inputsystem@1.0/manual/Actions.html#creating-actions
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