This has been a royal pain to me since the beginning, and the lecture in this chapter is inadequate, imho, because it doesn’t actually show and explain the Blender export menu. I hope it’s covered more in-depth in a future lesson.
The recommended import/export format is .obj.
Which axis is up? Y left
scale 1:5000
Origin never comes through properly. Anyone know why?
Mesh groupings are disastrous. Blender and Daz seem incompatible to me, but advanced Daz users somehow make it work.
Is the model closed and the normals aligned? Historically, the models I make are cleaned up before export, but often throw in stray edges and flip random normals during the import.
If someone could take me through the Daz/Blender import/export process in both directions, I’d be greatly appreciative.