Enhanced SimpleShooter (final Version)

Shiped build can be found here if you want to give it a go.
(wont be their permanently but will keep it there for a few weeks.)
https://drive.google.com/drive/folders/1naXFLU8XszbCr9YNQvYSPVeqx2mvod1w

Keys:
Movement WASD. Mouse to Look, I - Toggle Look Mouse Y Axis Inverse,1 & 2 weapon swiching, R to reload, L Mouse to Fire and Space to Jump. Esc for Pause menu (to quit)

I’ve added a few enhancements to the game as follows:

  • Input system switched over to Enhanced Input system
  • Start \Win\Lose Widgets include a timer in c++ to show animated 5-0 count down timer.
  • Additonal Pause game menu widget added with quit option

Ammo Management.

  • Added Ammo Hud displaying Ammo in clip and total available for weapon
  • Spawns different ammo types on enemy death depending on what weapon the enemy was using.
  • The player can pickup the ammo as long as their weapon has spare ammo capacity.
  • Added weapon Reload which had different delays for each weapon type. Would like to have added an animation but I couldn’t find one in the asset pack.
  • Reload and Can’t reload sound effects added.

Health

  • Added a Health component attached to enemys showing their health , changes colour as health depletes.
  • Created a new health widgit for the Player , this one changes colour as the healh depletes.

**Enemy AI **

  • Gave the enemy a visual range, so if the player is too far in front they stop firing weapon and give chase.
  • If the Player Dies , the enemy will stop firing their weapon,
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Congratulations on your game :partying_face:

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