Enhanced Input System in UE5 Blueprint FPS Course

Hi,

Please I am taking this course and I need help with how to set up the aim and the shoot, as my print screen is not changing to true

It would be of help if anyone has done section 3 of this course and I need help

This is the part where we have the aiming Aiming, Aim Animations, Muzzle Flash, Single Shot Burst, Firing Sound, Fire Animation, Aim Fire Animation and the Weapon Line Trace

I am presently stuck on the aim, Thank you!

I don’t see any print screens in that screenshot, nor do I see your code for aiming in that screenshot.

Also, can you tell me which lecture you’re having trouble with?

Hi @Tuomo_T thank you for the swift response

I am taking the Unreal Engine 5 Blueprints: First Person Shooter (FPS) by Stephen Ulibarri and GameDev.tv

This is the enhanced aim that I did
IMG_8636

But the teacher also did this
IMG_8637

But I have used my event begin play for the enhance input system and I don’t know how to add this to my own event begin play like the teacher did as I can’t have two event begin play

I would suggest to start with the nodes in the course, then you can connect the end of the Set Animation Blueprint node to the Cast to Player Controller node.

We’ll be expanding on the code for the Begin Play event later on as well.

Thank you @Tuomo_T , this worked

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