Engine Crashing

My engine crashes whenever I hit play. The log file shows error on line 62 of grabber.cpp, which is

if (PhysicsHandle->GrabbedComponent) in the Tick Component. I tried resetting, and verifying the code. But, it just keeps crashing.

Hi,

I have same issue with engine 4.19 but it sometimes works for a short time before crashing. For me, it appears adding the following condition to check if both are not null worked…stopped the crashing…

if ((myPhysicsHandle) && (ComponentToGrab))

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