Engine bug from lecture 133

I was wondering if we could fix that bug by actually editing the engine code and submitting a fix.
If the bug has already been fixed, then could we go over what the bug was and how it was fixed?

Wasn’t exactly a bug with the engine, first of all ESuggestProjVelocityTraceOption::DoNotTrace is not the default parameter, ESuggestProjVelocityTraceOption::TraceFullPath is and secondly it was concluded that the failed traces were a result of floating point rounding and if you wanted to use TraceFullPath then to add a small amount to the Z value of HitLocation

https://answers.unrealengine.com/questions/435995/suggestprojectilevelocity-behaving-badly.html

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