Hi,
In this lecture, you have the enemy health bar look at player at every frame:
void LateUpdate()
{
transform.LookAt(cameraToLookAt.transform);
transform.rotation = Quaternion.LookRotation(cameraToLookAt.transform.forward);
}
Why do you need to set transform.rotation after LookAt if transform.LookAt already allows the UI to look at player? Just curious question because I can’t tell what LookRotation is doing .