Enemy waiting at first waypoint no matter what dwell time is set to

My code is identical to that of the previous lectures, but for some reason the enemy will just wait at the first waypoint and not move the next one. Any suggestions?

Have you tried to change the … ‘Distance to Waypoint Tolerance’ (or whatever it is called) in AIController.cs? So the enemy don’t have to get so close to the waypoint to “reach”
I had the same problem and adjusted the value to be larger, which solved it.
I can’t be sure it helps you too, but hopefully it does.

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