My code is identical to that of the previous lectures, but for some reason the enemy will just wait at the first waypoint and not move the next one. Any suggestions?
Have you tried to change the ā¦ āDistance to Waypoint Toleranceā (or whatever it is called) in AIController.cs? So the enemy donāt have to get so close to the waypoint to āreachā
I had the same problem and adjusted the value to be larger, which solved it.
I canāt be sure it helps you too, but hopefully it does.
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