Enemy Positioning/ Player positioning

If your like me, sometimes you loose some of the nuances.
For example, the players final position set in lecture 103, is at a negative Y value. It caused me some confusion, at this point in the lecture series as I had missed that particular fact. So when I instantiated the enemy, they were masked over my player sprite.
After some careful thought (and a few mumbled words not worth mentioning here :wink: ) I decided to look back to the previous (lesson 103) a bit more carefully. AHHHHHHHHH Ha! I re-positioned the player sprite to a negative value on the Y axis, and viola! Resolved.

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