No matter how close I get (i’m definitely within range) the player is always set to None
does anyone have any suggestions?
No matter how close I get (i’m definitely within range) the player is always set to None
does anyone have any suggestions?
In the Perception details, check to see that the enemy is set to see “friendly”. There is a mechanism for setting enemies to different teams than the player, but it’s not covered here. Sam will show you in a few lessons a way of using tags to differentiate between enemies and players.