Enemy agent floating

Everything seems to be working fine with the navmesh with one exception. When the enemy agent attempts to follow me up a hill, he goes into a jump animation (I think) and remains in it. So he’s essentially stuck in a Matrix-esque pose while he continues to chase me.

Is this an issue with Ethan’s animation?

Hey,

Can you check in your navMesh Bake setting Navigation > Bake > Advanced > Height Mesh is checked.
That should fix the floating problem. I think the height mesh makes navmesh thinks you are at a certain distance about ground then your jump gets activated.

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