Im going through the Realm Rush project right now and Im currently on part 144. My pathfinding recalculates properly but when I place a tower the speed of my enemies acts a bit funky (even if I place a tower in the desolate top left corner of the game area where it doesnt impact the path). They speed up and down and this can make enemies get clumped together giving the illusion of being one single enemy. Is there a known fix for this?
My thoughts is that it could either be that the LARP function causes this or that the length of the pathfinding calculation time somehow messes things up?