Enemies passing through green barriers

I was able to finish off this lecture without much issue, but upon playing I did notice that my enemies actually just walks through the barriers when they have not been locked yet, so even though i should have like 4 enemies spawned per section, i would at times see 8 or 12 in one section.

I believe this has something to do with the navmeshbounds, but is there a way to limit them or anything to a particular section of the map, or have it so that each NPC is assigned like a group of navmesbounds or anything like that?

here is my current project:

Sorry I missed this. I think the simplest solution is to just make the nav mesh a bit smaller so they don’t connect.

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