Any hint is more than welcome! Please be kind!
i just cheated a little bit for the tram by moving the vertex…other than that i just used mesh
Any hint is more than welcome! Please be kind!
i just cheated a little bit for the tram by moving the vertex…other than that i just used mesh
Gives me the impression of cardboard. This could be a photo of your desk where you built these, looking cool! One thing that gives that impression is the lighting i think, looks like a camera-flash.
As for improvements, the floor of the balcony is not at the right height.
Try to use one lamp of type “Sun”.
Now shadows are coming from everywhere.
increase environmental world light.
hi there! thanks for the help! i’ve the decided to shift everything to night so i’ve added headlights for car and tram. I also raised trees, the palace and the balcony’s height
any ideas on why in cycles i have so much noise in cycles images? the first one is cpu computer while second one gpu computed. The third is with evee
I really love your improvements. It’s a huge difference in atmosphere !
Very nice!
Many people complain in the beginning why they have noise in cycles.
It’s because of the low light in the scene.
Cycles is a RAY-TRACER. It traces light from the source, bouncing of walls and object, mixing up colors, losing strength. And finally reaching the camera lens (view).
For this to work with low light, you need to render more samples. But then the render time increases. That;s why we use eevee. Fast but less accurate in shadows (you need to tweak then).
It’s the same when taking a photo picture at night. Which is also noisy. Or with longer shutter times (more samples) a better picture, but it takes time.
thanks for the explanations!
someone from facebook suggested to use the denoising and it worked but i immagine that it won’t work all the time…
it always works, but it’s also some sort of image blurrer …
Denoise samples (guess) the color (hue, saturation, value) of surrounding pixels.
So, it’s not always the best solution.