I have already created my crouching functionality in Unreal (which is not rocket science) but I am struggling to find a way to enable crouching within C++
Of course, you can easily tick the (Can Crouch) box within the character blueprint (Character Movement> Nav Movement> Movement Capabilities> Can Crouch). However, I looked through the documentation for how to implement this within C++ and on the web and I can’t find anything helpful.
The “CharacterMovementComponent.h” library only has a couple of functions: CanEverCrouch() or CanCrouch() but they only return the boolean as opposed to setting it.
Help will be much appreciated.