I might have missed something, but when I run the exercise, I get this window after the Unity Logo:
UI Narration
Enable UI Narration for the game?
And I can’t do anything, because I can’t press OK
Any idea, what should I do?
I might have missed something, but when I run the exercise, I get this window after the Unity Logo:
UI Narration
Enable UI Narration for the game?
And I can’t do anything, because I can’t press OK
Any idea, what should I do?
Can you provide more information please. This is the initial setup so there shouldn’t be anything like that.
First, can you confirm if you’re using VR Hardware or a simulator. Next, are you using the same version of Unity as in the course (2023.1) and also the version of the XR Interaction Toolkit (2.5)
A screenshot would be useful as well. The UI Narration is not something that is part of the course so not sure what is going on and could be something you’ve enabled inadvertently.
Sorry, I should have known that, and provide more info:
I followed the video, and downloaded and installed Practical Game Accessibility: Case Study,
then downloaded and installed the VR Interactable objects, put them into the scene
Installed the XR Plugin Management, and setup for win and android (Oculus)
Installed XR Interaction Toolkit, Starter Asset, XR Device Simulator
Setup left, right hand controller
Switched off simulator,
Built the whole game for android and uploaded to my Meta Quest 3, then I got this window.
And I was unable to click OK, because it’s Meta Quest VR
I tried it in simulator and Windows build too, with same result.
I should switch off some flag, or something? It looks like it’s part of the setup of the game properties or something
Once I click OK in Windows I get this screen:
Then if I click Start, the game starts properly. But I guess these windows should not popup.
Editor version: 2022.3.13f1
The same when I use version 2023.2.4f1
I can see that those screens are on Main menu screen (OutOfCirculation/Scene/MainMenu), but they won’t show up when I press the start button, but do, when I use compiled and built app, either apk, or exe. In simulator it’s ok.
Any idea?
The course only covers tethered development and by that I mean running from the pc either via WiFi or a wire. there is no reason this shouldn’t be packagable but I do wonder if it is related to an accessible feature enabled on your system.
As far as I can tell, this is related to Android or at least an android build so worth checking the settings
Lastly,try using quest link and run in Unity. This should enable you to test without sideloading. What you want to do is bypass the menu system and set the main map only as well as playable. This should be easy enough to do in the build menu.
Thanks for your help, I’ll try to bypass the menu screen.
Update: the solution was to remove MainMenu from “Scenes in build” in build settings.