Great to see us dealing with empties right up front. I like that, their relationship to characters can be tricky.
I also like the idea of finding the best fit for the empties. Not like one size fits all. A little thought beats a big hammer.

Have to say I have had an unfortunate history trying to work with empties. So long as they don’t threaten to do damage, usually by forcing unnecessary movement. Poor use of empties causes all sorts of problems. Not least you get a certain inorganic feel to the whole production. This gives others with animation skills the opportunity to deconstruct. Seems obvious.

I am looking forward to learning how to let empties co-ordinate things and not having them render unexpectedly. This is a wonderful course so far. Thanks!

1 Like

Privacy & Terms