After completing the Text101 section of the course, I have uploaded my short adventure to GameBucket.
Be gentle, it’s a first attempt but feedback is very welcome
The aim was to create an adventure with a sense of tension as the player attempts to escape but I actually spent most of the time creating a parser which allowed defining the different states, their interconnections and 3 audio channels for each state in a single text file.
This meant I could define the states, the flavour texts, the exits and the audio clips in plain formatted text without having to code each state explicitly in C#. If anyone is interested in the code, I am more than happy to share it. It was a lot of fun working on it.
Being new to Unity and to C# (but not to coding), this was a fantastic learning experience! A big thanks goes out to Ben and the team.
Happy coding everyone!