Eevee - Light Bulb issues

Everything with the armature modifier working so far… except that now the light source is unable to follow the mesh? Is this a known issue, that things can’t be parented to an object with an armature modifier?

Is there something I’m missing or will I have to add a load more keyframes to manually make the light parent to the lamp?

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Fixed it, eventually… for anyone else having this issue;

Click on the light source, and go to the Object Properties
Under Relations, change the Parent to the armature and the Parent Type to bone.

I then selected it to be parented to my LampShade bone and played with the “Delta Transform” to offset it until it was in my desired location. It should then follow your model, rotation and everything!

Hope that helps someone down the road.

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