Editor not autocompleting

Is anyone else having problems with the editor not offering autocomplete suggestions? For example, at 7:44, when Yann types “Input.is” the editor offers “is_action_just_pressed”, “is_action_pressed”, etc. My editor just sits there with “Input.is”, leaving me to type the rest (and to know what I want to type) on my own.

I’m using Godot 3.0.5 64-bit on Linux.

Oops! Just solved my own problem.

I had an error that I wasn’t noticing. I had typed “var motion = new Vector2()”, with an extra “new” keyword that Godot didn’t like. Apparently Godot will not autocomplete if there are any errors to be complained about. After I noticed and fixed the syntax error, everything was back to normal.

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